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The Backlog: Sorce's Edition

BioShock 2 has cheevos now.

FFFFFFF-
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Sorce Wrote:cheevos

I had to look that up.

Yeah, cheevos = Achievements. I don't remember where I picked that up (Penny Arcade, probably) but it's been stuck in my head ever since.

Anyway, I beat BioShock 2 and ended up with 30 out of 52 achievements, which isn't bad considering there are way too many devoted to multiplayer. I think I'm missing around 8 of the non-MP ones, but I'm not in a hurry to get them. Right now I'm re-playing Minerva's Den for the same reason, to kind of finish that out. There's one other DLC for the game, but I think that's either another round of MP or "Tower Defense" with you and a Little Sister... so I'm not sure I'll be going after that one.
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I'm replaying the original BioShock, because I'd installed it thinking that Achievements had been added. They weren't, of course, but I decided to play through a bit anyway. There's more than a few differences between BioShock and it's direct sequel, and I think I'm going to have to say that they were for the better.

Plus, the Little Sisters kind of look like gremlins, and that's very odd.
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Decided to start up Mars: War Logs because why not.
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Got distracted by BioShock: Infinite, so I'm playing that now.
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~14 hours later, and BioShock: Infinite is completed. So, let's kick this. Spoiler warning of at least generalities, though major story beats will probably get covered too.


BioShock: Infinite
There's the hallmarks/staples of the series present, what with the familiar gunplay and "magical powers", voice recordings to listen to, and story with a twist, the new stuff was in the setting (as is typical for the Shock series) and in the mechanics.

So let's start with what's different and what adjustments were made from the last game. This time around, it was said that the protagonist was a "real person" (quotations because he's still fictional) and that's what made him different from previous incarnations. I'm guessing what they meant is that they decided to go with a non-silent protagonist with a known-before-the-game background. Previous protagonists were all real people as well, but they largely never spoke, and their personal history was revealed over the course of the game (or just at a key point) since it was plot-relevant.

Irrational Games also decided to stick with the "Big Daddy/Little Sister" concept, having most of the game be one long-ass escort mission. This is one of the things that the game does well though, since Elizabeth can't take damage, doesn't have shitty AI pathing, and does manage to be a pretty accomplished sidekick, using her power effectively (at your control) and giving you ammo/health/etc. when she can. The one drawback to that of course being that she can do that mid-conversation, which is fairly immersion breaking. And since she is there for most of the game, she watches you kill whoever you have to in order to get where you need to go. And doesn't usually like what she sees. It's a stark contrast to previous iterations, where the Little Sister would outright cheer you on if you were stomping a mudhole in someone.

Oh, point of clarification: Elizabeth isn't a Little Sister (or Little Sister-like, I'm just using it to describe the escort dynamic), so don't worry about spoilers unless you haven't played either of the previous games in the series. She also doesn't ride on your shoulders, though I think that'd be hilarious given Booker's and Elizabeth's relative sizes.

Anyway, on to the Morality System. And by that I mean there is none. It's kind of a theme in the game, but there's no "Rescue/Harvest" function, or even a secret checklist of helping people like in Metro 2033. There's options in the game to be nice, but they don't really mean anything to the larger scale. It's disappointing but necessary, I suppose. You can't really argue morality when the hero is mowing down hundreds of people in increasingly creative (and/or gruesome) ways while the sidekick looks on. Or maybe you can, but--

*record skip*

You know what? I'm not doing this. I had a nice long post planned out where I'd examine the game, and tell anyone that's reading this about what I thought the game did well and what it didn't, you know, like a real review, but I'm just not in the mood.

The game is not that good. It just isn't. This is not a GOTY game, definitely not a $60 game, and while there are some redeeming moments and factors in it, I can't really recommend it.

That said, I'm going to be a total hypocrite and buy the Season Pass at some point (Steam Winter Sale?), because while BSI wasn't that great, I still want to see Rapture again, and the DLC will give me that opportunity.
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Sorce Wrote:*record skip*

You know what? I'm not doing this. I had a nice long post planned out where I'd examine the game, and tell anyone that's reading this about what I thought the game did well and what it didn't, you know, like a real review, but I'm just not in the mood.

The game is not that good. It just isn't. This is not a GOTY game, definitely not a $60 game, and while there are some redeeming moments and factors in it, I can't really recommend it.

Good to know, especially since I didn't pay for my copy. Someone on the [H] actually GAVE it to me. Smile

I still gotta play Bioshock 2 first...

Sorce Wrote:The game is not that good. It just isn't. This is not a GOTY game, definitely not a $60 game, and while there are some redeeming moments and factors in it, I can't really recommend it.


The only two parts I don't agree with you on is the game not being good and not recommending it, I am the opposite there. The game is much more linear in comparison to the original Bioshock (I haven't played Bioshock 2 yet, haven't had the desire to) by not making your specific choices really matter and kind of holding your hand through the game a bit, but I attribute that to the fact that they, unfortunately, tried to gear it towards a broader audience to make the game sell. Thankfully with the first major DLC coming out here soon, it looks like they're going to make it much more non-linear and let you explore and figure shit out on your own.

That aside though, I do think the game has solid game play and an amazing setting and is definitely worth a play through. Really if you were to play this game for one reason, it would be for the story, I absolutely loved the story and it was the reason I pushed through beating it so quickly. I wanted to see what happened next after every event I through, it kept me enthralled the entire time, it's like binge watching a TV Show "OMG, what happens next!" and I was quite literally speechless when I got to the ending.

Is it a $60 game? Fuck no, it's too short in my opinion to be worth that price point. I paid $30 for it a couple weeks after it came out, and I feel that is a price point that's worth it, and now you can find it for $10 so that's even better.
∆Mi-1=-a∑Di(n)(∑Fij(n-1)+Fexti(n-1))

A friend of mine suggested I re-play the game at some point, because the game didn't really click for him until the second time through. I'll probably do that, but not at the moment.

On a true 1-10 scale (not the bullshit 7-10 most reviewers use now), I'd give it a 6.5-7. It's mostly solid, but there's enough of a disconnect at various points to stop the game from truly shining. One thing I have absolutely no problems with though, is the soundtrack. Both the regular music and the anachronistic stuff were great.

(No spoilers, this is one of the first things in the game.)

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Sorce Wrote:(No spoilers, this is one of the first things in the game.)

That's freakin' awesome! LOL

Currently Installed:
BioShock Infinite
Bleed
Borderlands 2
Dead Space 3
Mars: War Logs
Mass Effect 3

What I'm Currently in the mood to play:
None.
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Hey, there's always Super Barbie Horse Land Adventure 3, right?

Maybe on your hard drive.
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Decided to warm up Mass Effect 3 for N7 Day, hopping back into both single and multiplayer... loving MP more. This is probably because in SP I'm slogging through on Engineer, which is one of the "worse" classes for Shepard, and is kind of more gear/squad dependent. At least until it's fully levelled, then all bets are off. I'm just not fully levelled yet.

MP is lots more fun because you're not tied to a single character/playthrough as much. Plus since it IS multiplayer, you have to think and act on your feet a lot more, which can be a fun challenge. Though obviously it's better to play with people you know instead of people you don't.

(Hint: I'm 'crazedsorce' on Origin.)
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I was looking back through the thread, and I noticed that I never commented on SR3 beyond mentioning that I picked it up. Well, let's change that.

Saints Row The Third
To put it simply, it's GTA except way more fun. It's over the top, ridiculous, violent, sexy, and hilarious. this is a game where in order to rescue someone you need to get kidnapped. When you get to where the person is held, you basically get to run around a brothel naked, high as a jaybird, and get to beat people up with a baseball bat-sized dildo affectionately called "The Penetrator". When you find the person you're looking for, there's no time to untie them, so you escape in a horse-drawn carriage... pulled by the person kidnapped, because they're in a "pony boy" getup (don't google that). You also are then forced to engage in a high-speed chase with the people that worked in the brothel using their own, ahem, pony-car. There's also a mission where you have to kill zombies, because why the hell not?

Of course, none of this would work as well as it does if the main character couldn't sell it. And is this left up to Generic Protagonist? Hell no. There's a character creator at the beginning, where you can design yourself however you want to look. Want to be a scrawny asian man? Can do. Want to be a large black woman? Can do. There's even a slider for the size of your (pixelated) junk. Which is nice, because if you want, you can go streaking downtown.

There are a few choices for your voice as well. Want to sound urban? Or like you grew up on the steppes of Siberia? Or a hoity-toity european? SR3 has you covered. I think there's even an option for a zombie voice.

And if you want to see the game in action, here's a video.

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With only a couple of weeks left in the year, I probably won't be starting up anything new at this point, opting to save it for 2014. Right now I'm just kind of wandering my way back through Mass Effect 3, and PAYDAY: The Heist, with the occasional foray into Borderlands 2.
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Mars: War Logs
It's like Mass Effect, but boring as shit.
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Well after 6 pages spanning ~3 years and 70 games, I think it's time to retire the thread. I've re-worked the OP so that it's easier to find my thoughts on stuff too. See you in the next one.
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